Grand Theft Auto Mods.

[WIP][VC] GTA: State Of Liberty Online (SOL-O), A new REVOLUTIONARY modification!



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GTA: State Of Liberty (SOL) and GTA: State Of Liberty Online (SOL-O) are upcoming single-player and multi-player modifications for GTA: Vice City. The project is a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects and teams that adds the three Renderware GTA (III, VC and SA) maps in one. The two projects and teams merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.


Vice City Online:
In the month of April 2010, VCO discussed the possibilities of adding a new flair to the project. What the lead developer ReGeX had in mind, we could not have been prepared for. After researching a well-known GTA modder by the name of X-Seti, it was clear that he too was going through the developers' blues. For those of you who do not know who X-Seti is, he is the founder and lead-developer of the GTA: State Of Liberty (SOL) modification. SOL had problems, lots of problems. ReGeX envisioned many resolutions to the technical and personnel problems facing SOL. Why not combine VCO with SOL? Why not bring X-Seti on to the team? It could not have happened with better timing. X-Seti, working alone, was ready to call it quits and move on to other projects. However, once ReGeX and he spoke, they struck a deal they both could not refuse.

State Of Liberty:
SOL is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. It is no secret that SOL has faced many brick-walls down through the years. Using the Vice City engine, there are issues with the radar being redundant, extreme waterlogging, FPS lag, among other problems with the integration of the maps. Truth is, it is not a one-man job. X-Seti is the man behind the models and the mapping, where he has concentrated most of his efforts down through the years. He also has extensive experience in reverse-engineering. ReGeX is Computer Science graduate who has been programming since he stopped wetting the bed. With a fresh set of eyes, ReGeX has been able to find solutions to many of the technical problems SOL had been facing, leaving X-Seti to concentrate on the modelling guilt-free while lending ReGeX a hand from time to time.

What's changed?:
The evolution of the modification has been nothing short of majestic. Water levels, hacked, fixed. Radar, hacked, fixed. FPS lag, re-modelling and draw-distance optimization, work-in-progress. I could go on all day about how the modification has evolved, but more features will be revealed as they are at least partially developed.

VCO and SOL, so what's the deal?:
Vice City Online was in a sweet place before State Of Liberty merged with it. Within a week or so after the merging, ReGeX produced the first alpha build of State Of Liberty Online (SOL-O). Preserving the new VCO RC2 alpha features, it was a treat to say the least! One of the best VCO RC2 features was the new vehicle synchronization system that was developed in November 2009 (which has since been re-done completely, delivering even more accuracy and smoothness).

The State Of Liberty Online project is going to consist of three games:

• State Of Liberty single-player (as originally dreamed up by X-Seti)
• State Of Liberty Online
• Vice City Online

Development of State Of Liberty Online runs parallel to creating Vice City Online, for the good folks that want to keep it simple.


The map/radar as it is today can be seen below. More areas are planned and in development, but at this moment, this is the playing field:

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Screenshots of many areas on the map can be seen in our gallery:

http://www.gtasolonline.com/index.php?acti...ewalbum&album=2




How long will the development take?:
We cannot speak for the single player entity of the game, but at the rate that the multi-player aspect (SOL-O) is progressing, we are thinking along the lines of 2011. Anything more exact than that cannot be determined at present.

What about a teaser?:
We are way ahead of you. We created a very quick montage of some plain ol' driving around the SOL-O map in October 2010. Note that what you are about to see in this footage is a bit deprecated now, since these montage elements were taken closer to April 2010.




Watch in HD: http://www.youtube.com/watch?v=f1tr8uG5sac&hd=1



Any more recent developments?:
Absolutely! We released our first development video in late November 2010, and the second one is expected to be released before the end of January 2011. This video demonstrates the evolution of vehicle motion and damage synchronization. The description on YouTube will tell you in more detail what it's all about.




Watch in HD: http://www.youtube.com/watch?v=EfkBh4OlUYw&hd=1


We have also released another video. This is an alpha test of weapon synchronization filmed on January 15th, 2011. A full description is available on the YouTube link.



Watch in HD: http://www.youtube.com/watch?v=sDOyKqTCmYA&hd=1


This is our second development video, released on February 10th, 2011.



Watch in HD: http://www.youtube.com/watch?v=b6eFOnNZZZI&hd=1


The SOL-O Swim-Off, released on February 11th, 2011:



Watch in HD: http://www.youtube.com/watch?v=HvEjI3lZGUA&hd=1



SOL-O Website: http://www.gtasolonline.com
SOL-O Forum: http://forum.gtasolonline.com
SOL Website/Forum: http://www.gtastateofliberty.com

Facebook: http://www.facebook.com/pages/GTA-State-Of...114619601915911

YouTube: http://www.youtube.com/user/StateOfLibertyOnline

GTAModding.com Wiki: http://www.gtamodding.com/index.php?title=..._Liberty_Online
 

























Grand Theft Auto IV Vice City.



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Conversion's Team:

GTARandom
Shadow-Link


Mod's Website

Designed and established by gamerzworld


This is a Total Conversion of Vice City which as intended will bring you the map you've all been waiting for to RAGE engine which IV and EFLC use. It will also include some of the most anticipated features Vice City had (its cars , weapons , and maybe even missions!)


Here are some of the videos and screenshots to keep you excited , while we continue the development of this project.




First custom character in IV : Tommy Vercetti
Credits go to bammargera.







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Vice IV Fan Template


If you're a Vice IV fan or feel like one , you should put this in your signature.
_________

0.1a Beta - 7th January 2011-Download

-Initial release 
-Converted Vice City map with collision
-Changed all appearance files for the game
-Edited Water levels
-Cleared paths 

This post has been edited by GTARandom on Jan 17 2011, 18:18
O This mod is hosted at GTAGarage.com
Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot
Downloads:
Download Startup Script Fix - 0.014MB, uploaded on Jan 11 2011, downloaded 740 times
Download Part #4 - 82.593MB, uploaded on Jan 10 2011, downloaded 650 times
Download Part #3 - 86.817MB, uploaded on Jan 10 2011, downloaded 533 times
Download Part #2 - 81.496MB, uploaded on Jan 10 2011, downloaded 541 times
Download Part #1 - 85.945MB, uploaded on Jan 10 2011, downloaded 726 times